Penguin Noir was my first commercial video game and an all around excellent project to work on. As lead programmer I oversaw a team of 7 developers and coordinated their work on the game through GitHub. I was also responsible for maintaining the codebase and designing the infrastructure for the project.
Penguin Noir was created with a team of 14 developers, each with specific roles
Our team had lots of fun working together and we would not have been successful if we hadn't.
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